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Kindergarten Technology Rich Lesson Plans

The Computer Helps us Work and Play.
Melissa Bailey
Bogue Sound Elementary School 

Brief Description:  The students will use a thinking map, the Double Bubble to compare and contrast the use of a computer for work and for play.

Approximate Time Required:  30 minutes

Curriculum Areas NC Standard Course of Study: 
Computer/Technology Skills 
1.1 Identify the computer as a machine that helps people work and play.
2.3 Identify items by different attributes using manipulatives and/or software. 

Teacher's Lesson Goals/Objectives:
The student will identify the computer as a machine that helps people work and play.

Materials/Resources Needed:
Thinking Map design the Double Bubble
chart paper or white board and markers

Pre Activities:  Activate student's prior knowledge by discussing how they have used a computer or seen others use a computer.

Activity:  Students will name how a computer is used for work and name how a computer is used for play.  The student responses will be recorded in the outside bubbles of the thinking map.  The inside bubbles of the thinking map will record how working and playing on a computer is similar.

Independent Practice:
During center time, students will work on the computer to complete assigned projects and practice playing games.

Closure:  A computer is used for work and for play by everyone.
Some activities on a computer are considered for work only. Some activities are for play only.  Some activities are considered for work and play, as shown on the completed thinking map, the double bubble.

Assessment:
Students will be asked individually to name 1 way a computer is used for work and 1 way a computer is used for play.

Observation:
This lesson has been observed by a teacher.
 
 

Janet McLendon