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High School
Competency Goal 1: The learner will understand
important issues of a technology-based society and will exhibit ethical
behavior in the use of computer and other technologies.
1.1 Practice ethical behavior in using computer-based technology for class
assignments and projects.
1.2 Identify issues surrounding complex technology environments.
Competency Goal 2:The learner will demonstrate
knowledge and skills in the use of computer and other technologies.
2.1 Practice and refine knowledge and skills in keyboarding/word
processing/desktop publishing, spreadsheets, databases, multimedia, and
telecommunications in preparing classroom assignments and projects.
2.2 Select and use appropriate technology tools to efficiently collect,
analyze, and display data.
Competency Goal 3:The learner will use a variety of
technologies to access, analyze, interpret, synthesize, apply, and
communicate information.
| Arts
Education (Dance, Music, Theatre Arts, Visual Arts) |
3.1
Select and use appropriate technology tools to efficiently collect,
analyze, and display data.
3.2 Select and use appropriate
technologies as a means of artistic expression.
3.3 Use electronic resources for
research.
3.4 Use technological tools for
class assignments, projects, and presentations.
3.5 Adhere to Fair Use and
Multimedia Copyright Guidelines, citing sources of copyrighted
materials in papers, projects, and multimedia presentations.
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| English |
3.1
Use word processing and/or desktop publishing for a variety of
writing assignments/projects.
3.2 Use electronic resources for
research.
3.3 Select and use technological
tools for class assignments, projects, and presentations.
3.4 Adhere to Fair Use and
Multimedia Copyright Guidelines, citing sources of copyrighted
materials in papers, projects, and multimedia presentations.
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| Foreign
Languages |
3.1
Select and use appropriate technologies to communicate in other
languages with other cultures.
3.2 Select and use technological
tools for class assignments, projects, and presentations.
3.3 Adhere to Fair Use and
Multimedia Copyright Guidelines, citing sources of copyrighted
materials in papers, projects, and multimedia presentations.
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| Health/Physical
Education |
3.1
Select and use appropriate technology tools to efficiently collect,
analyze, and display data.
3.2 Use technology for experiments
and/or research.
3.3 Use electronic resources for
research.
3.4 Select and use technological
tools for class assignments, projects, and presentations.
3.5 Adhere to Fair Use and
Multimedia Copyright Guidelines, citing sources of copyrighted
materials in papers, projects, and multimedia presentations.
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| Mathematics |
3.1
Select and use appropriate technology tools to efficiently collect,
analyze, and display data.
3.2 Use spreadsheets to solve
problems and display data.
3.3 Use a calculator, scientific
calculator, or graphing calculator for problem-solving.
3.4 Select and use technological
tools for class assignments, projects, and presentations.
3.5 Adhere to Fair Use and
Multimedia Copyright Guidelines, citing sources of copyrighted
materials in papers, projects, and multimedia presentations.
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| Science |
3.1
Use scientific instruments to perform experiments.
3.2 Use appropriate technology tools
to efficiently collect, analyze, and display data.
3.3 Use electronic resources for
research.
3.4 Use spreadsheets and/or
databases to collect, record, analyze, and present data.
3.5 Select and use technology tools
for class presentations.
3.6 Adhere to Fair Use and
Multimedia Copyright Guidelines, citing sources of copyrighted
materials in papers, projects, and multimedia presentations.
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| Social
Studies |
3.1
Select and use appropriate technology tools to efficiently collect,
analyze, and display data.
3.2 Use databases to collect,
record, analyze, and display data.
3.3 Use electronic resources for
research.
3.4 Select and use technological
tools for class assignments, projects, and presentations.
3.5 Adhere to Fair Use and
Multimedia Copyright Guidelines, citing sources of copyrighted
materials in papers, projects, and multimedia presentations.
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| Workforce
Development (Agricultural
Education, Business and Marketing, Industrial Technology and Human
Services, Biotechnology, Health Care, and Career Development) |
3.1
Select and use appropriate technologies to prepare for the
workplace.
3.2 Use electronic resources for
research.
3.3 Select and use technological
tools for class assignments, projects, and presentations.
3.4 Adhere to Fair Use and
Multimedia Copyright Guidelines, citing sources of copyrighted
materials in papers, projects, and multimedia presentations.
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